Attention & Habits
Explore habits, expectations and places to pause.
Connected topics
Sources & further reading
- Arkes & Blumer (1985) — The Psychology of Sunk Cost
University-hosted copy of the published paper; Experiment 2, printed pages 126–128, checked October 27, 2026. Theater-ticket use is not time spent watching a disappointing movie. No reanalysis of the data was performed.
- Navarro & Fantino (2009) — The Sunk-Time Effect, An Exploration
Publisher abstract checked October 27, 2026: questionnaire and behavioral studies, including a personal-responsibility interaction. Individual task procedures and statistics were not verified from the full text.
- Petrov et al. (2023) — Sunk Cost Effects for Time Versus Money
Registered replication and extensions using hypothetical choices. The publisher-hosted abstract and procedure were checked October 27, 2026; outcomes differ across tasks. No statistical reanalysis was performed.
- Kazinka, MacDonald & Redish (2021) — Sensitivity to Sunk Costs Depends on Attention to the Delay
Waiting for short videos, with attention to waiting manipulated. Waiting is not the same activity as watching a disappointing feature film.
- Oulasvirta et al. (2012) — Habits Make Smartphone Use More Pervasive
University bibliographic record and abstract for research on brief repetitive checking. Older devices and services limit direct extrapolation to current feeds.
- Baughan et al. (2022) — How Design Influences Dissociation on Social Media
Author-hosted CHI paper. Small Twitter-based field study and interviews; self-reported inattention is not a clinical diagnosis.
- Tam & Inzlicht (2024) — Fast-Forward to Boredom
Experimental video and reading tasks; results varied across samples and conditions. Not a test of permanent attention damage.
- Grüning, Riedel & Lorenz-Spreen (2023) — Directing Smartphone Use Through One Sec
Publisher full text checked October 27, 2026. Distinguishes a six-week app-use field study from a controlled online video experiment. One coauthor created one sec; starting an activity is different from stopping an ongoing scroll.
- Ruiz, Molina León & Heuer (2024) — Design Frictions on Social Media
Author-posted conference paper. Required reactions, recognition, frustration and task interaction time must be distinguished; this is not a measurement of long-term everyday browsing time.

